Hello World
February 29, 2024

No one will read this. Yet here I am still speaking into the void. If you are reading, stop. There is nothing here for you. A moment long since passed.
This is written far in the future, long after the beginning and that quiet hello only a few heard. Today is 08/11/2025, not the date on this post. This whole thing is a retroactive exercise in futility.
Hello 2024.
People crave depth. The world forgot that. Screens flood us with noise. Feeds loop endlessly. Minds wander because nothing expects them to stay.
We blamed attention, not design. We made content fast, thin, safe. Then we said, “See? No one focuses.” But when players meet a world that respects them, they lean in. They stay. They think.
Depth hides in plain sight. We traded craft for convenience. Metrics became masters. Easy wins replaced lasting work. Yet hunger for meaning never left. It waits, patient, behind the noise.
Creating something demanding isn't a risk — it’s necessary. Give people something meaningful to explore, stories to hold, puzzles to solve. Ask more from them. They will give more back.
The audience isn’t gone.
It’s waiting for something worth its time.


